Thursday, May 25, 2017

A Fifth of 21 Plots is now available!

Now available!

DTRPG:  http://www.drivethrurpg.com/product/212456/A-Fifth-of-21-Plots

Have a shot of adventure!

Coming up with a new adventure can be a challenging process and sometimes a Referee needs a helping hand.  Perhaps your campaign isn't quite ready.  Maybe the last campaign finished a session or two early.  Maybe your players have strayed from the expected path.

We're here to help you!

A Fifth of 21 Plots is the fifth in our puntastically named and highly successful Plots series.  The book presents 21 situations, each with 6 possible outcomes,  for science fiction gaming groups in need of adventure.  The book , while geared specifically at our Clement Sector setting, can be used with most science fiction settings.

A Fifth of 21 Plots also contains an index that can point you to the right adventure for your players not only within this volume but also for our entire line of 21 Plots products.


Like all our products, the main intention of this book is to provide an extra spark to the Referee's imagination.

Thursday, April 20, 2017

Now Available!

The Slide, our newest adventure campaign, is now available at DTRPG!

The race is on!

The Slide is a pirate route leading from the Winston Subsector of Clement Sector to the Peel Subsector of Ariel Sector.  The route runs through the wild untamed subsectors along the trailing edge of the colonized subsectors.  It is a dangerous proposition for the best of ships and crews.

Ever so often though, the pirates hold a race: The Slide Run.  Who can not only beat the odds of The Slide but also the other racers?  It's a no holds barred free for all where the only rule is that whoever gets to the end first is the winner!  The other crews will use subterfuge, speed, and violence to beat you!

Can you do it?  Are you brave enough to attempt The Slide?

The Slide comes with instructions on how to run the race, detailed information on the systems along the route, your twelve opponents, your ship, and nine pre-generated characters.  Everything you need to take your players on a grand adventure!

Start your drives.  The race is about to begin.


http://www.drivethrurpg.com/product/209988/The-Slide



Saturday, March 4, 2017

News

Good morning.

Here are a few bits of news from Gypsy Knights Games on this fine Saturday morning.

1> In case you missed it, Wondrous Menagerie: Uplifts in Clement Sector is now available in print at DTRPG.  You can pick up a copy here:   http://www.drivethrurpg.com/product/204071/Wondrous-Menagerie-Uplifts-in-Clement-Sector 

2> If you are in the Dalton, Georgia area (or don't mind making a trip), the fine folks at Adventurer's Books and More (https://www.facebook.com/adventurersbooksandmore/) carry a full line of our books in stock.

3> Currently, the Open Game Store is running a 40% off sale in honor of GM's Day!  Their sale will run until Monday (the 6th).  Our stuff is part of the sale and you can see it here: https://www.opengamingstore.com/collections/gypsy-knights-games

4> Drive-Thru RPG is also running a GM's Day sale.  On that site, you can save 30% on all of our products.  Their sale will run until the 13th.  You can see our stuff there at this link: http://www.drivethrurpg.com/browse/pub/3565/Gypsy-Knights-Games

5> Just a quick reminder that I will be running games at MACE West in Ashville, NC.  If you are in that area or would like to make the trip over to this great gaming convention, you can find out more about it at this link: http://www.justusproductions.com/category/justus-events/mace-west/

6> Sadly, due to some circumstances beyond our control, we've had to cancel our appearance at RavenCon.  Hopefully, we'll be able to return next year.

7> Just a few last finishing touches on the Wendy's Guide to the Fleets of Cascadia.  You should see this hit shortly. 

8> I'm still working on The Slide, our campaign adventure.  Got a lot of great input while playtesting it at Mysticon last weekend. 

As always, thanks for reading this and enjoy your weekend.

Thursday, January 26, 2017

21 Starport Places has been updated!

21 Starport Places has been updated!  If you have previously purchased the original, you should be able to download the update from your "Updates" page in your Account on DTRPG.

If you haven't purchased the original, why wait?  Pick up the new version today!

 
Location!  Location!  Location!

Do your characters need a place to have some fun?  Do they need a place where they can eat?  Do they need a place to rest their heads?  We've got a place for all those things and more!

21 Starport Places provides 21 new and varied locations designed to be used with our Clement Sector setting but could be useful in any science fiction.  Places as varied as The Lucky Horseshoe Casino, The Plasma Nightclub, a Second Reformation Church chapel, and a trauma unit. 

Visit Big Al's Biscuits!  Have your ship customized in The Chrome Shop!  Compete against your friends at Holowars! 

21 Starport Places provides full descriptions of all 21 places as well as NPCs who might be encountered there.  In addition, each location has a detailed floor plan.   
Like all our products, the main intention of this book is to provide an extra spark to the Referee's imagination.

Get yours here:  http://www.drivethrurpg.com/product/203769/21-Starport-Places-2nd-Edition


 

Thursday, January 5, 2017

Ships of Clement Sector 17: Atlas-class Freighter Now Available!

Get yours at this link:   http://www.drivethrurpg.com/product/202134/Ships-of-Clement-Sector-17-Atlasclass-Freighter

Gypsy Knights Games is proud to present the seventeenth entry in our line of products dedicated to the starships of Clement Sector. 

Ships of Clement Sector 17 covers the Atlas-class freighter which is the second most commonly found ship in Clement Sector.  Building on the information found in The Clement Sector Core Setting Book, Ships of Clement Sector 17 lovingly details this shipping legend.

Created by Cascadian legend James Lancaster, the Atlas is perhaps his most enduring legacy.  The vessel was first used by Lancaster Shipping and, later, by his Cascadia Colonization Authority (before it became a Cascadian government agency).  Following Lancaster's voluntary break-up of his shipping company, the Atlas started being used by corporations, governments, and individuals across the sector.

Within these pages, you will find the standard Atlas as well as these popular variants:

Colony Ship - Based on Lancaster's original design to ferry colonists to new worlds in Clement Sector, the Atlas-class Colony Ship is still in use today on the frontier.

Armed Merchantman - Used by some governments as system defense and some corporations as escorts, the Atlas-class Armed Merchantman and its particle beam barbettes pack quite a punch.

Missile Ship - Trading the cargo pods for missile bays, the Atlas-class Missile Ship can form the backbone of a system's defense forces when they cannot afford to build or purchase a warship.  Pirates beware!

Ships of Clement Sector 17: Atlas-class Freighter comes complete with beautiful views of the ship.  The Atlas is presented with full deckplans and statistics to make your use of our product simple, easy, and fun. In addition, the ship comes with a set of adventure hooks to get your characters right into the action as well as two short stories written by Bradley Warnes.

Though designed specifically with our Clement Sector setting in mind, the Atlas will be at home in any science fiction setting.

Climb aboard!  Adventure awaits!

Monday, January 2, 2017

2016

Wow.  Well, that was an interesting year.

First off, let me thank everyone who has stuck with us during the changes we've made over the last year.  Thank you.  It means a great deal to us that so many of you continue to enjoy our products and spend your hard-earned money on the things we do.  Thank you again.

Ordinarily, I am not one who goes in for these sorts of "year in review" things.  I like to put things behind me and move on to the future rather than concentrate on the past.  However, people have been asking about how things went for GKG in 2016 and, as I often say in our "Viewer Mail" segments, if a few people are taking the time to send emails then it is a good chance that there a lot of folks out there who are wondering the same things.

The simple answer is that 2016, as it was in so many fields, was tough for GKG.  We spent the better part of the year dealing with the changes brought on by Mongoose.  I won't lie to any of you and say that I'm not still a bit bitter over what happened.  Suffice it to say that I am glad that the separation happened but I really wish it would have happened in a better way than it did.  

GKG spent the first quarter of the year preparing for Mongoose's second edition only to find out the truth of the TAS program at the last second.  We then spent the remainder of the year attempting to convert all of our products over to, at first, being simply Open Game License in order to escape Mongoose and remain viable, and then switching everything over to The Cepheus Engine.   To say that GKG owes a debt of gratitude to Jason Kemp is to put it mildly.  His fine work with The Cepheus Engine truly enabled GKG (and several other former Mongoose Third Party Publishers) to continue.  We have now established Clement Sector as its own game based heavily on Jason Kemp's Cepheus Engine rules with our own changes to better match up with our setting.

As I write this, we have converted almost all of our Mongoose compatible products over to our new Clement Sector game.  Some will return in the coming year.  I'd say anyone reading this already knows this but I'll say it again: If you purchased one of our Mongoose compatible products, you should be able to go to your "Updates" section on DTRPG or RPGNow and download the new version for free. 

During all of this, I'm proud to say that we continued our goal of creating one supplement a month for the Clement Sector setting.  Creating 12 new and quality products while simultaneously re-engineering an existing catalog of nearly 48 products is a lot of work and I could never have done it without the superior skills of Michael Johnson, Ian Stead, Bradley Warnes, Stephanie McAlea (whose immense talent has changed our cover layouts), and our editor, Curtis Rickman.  I'm fairly sure we've all frayed a few nerves over the past year.

How did we do in 2016?  Well, financially, we pulled in just slightly more money as we did in 2015.  While that's not the best of news, it is certainly better than going backwards.  So far, we've improved in sales every year since 2011 and that's allowed us to continue to bring more products to you and to strive to improve those products each and every time.  

So what's ahead for 2017?  The first quarter of the year is already in production.  Quite soon you will see Ships of Clement Sector 17: Atlas-class Freighter.  Much like last year's final product, Ships of Clement Sector 16: Rucker-class Merchant, SOCS17 will detail one of the most popular ships in Clement Sector and show several variants of the class.  The final touches are being put on this as I type this as we combine Ian Stead's beautiful art with Michael Johnson's superb writing. 

For February, you will see Wondrous Menagerie: Uplifts in Clement Sector. This will detail the many uplifted animals, both from Earth and from other worlds, which populate Clement Sector.  We will go into much greater detail about uplifts you already know such as Dolphins and Bears as well as introduce you to other uplifts such as Lions, Tigers, Bovians, and Quetzals.  I hope you will enjoy this book as much as I have enjoyed writing it and seeing the fantastic art of Bradley Warnes.

For March, you will see the second volume of the Wendy's series.  Wendy's Guide to the Fleets of Cascadia Subsector will give you an in-depth study of the many independent navies in Cascadia Subsector from the small system defenses of Yangon to the powerful monitors of Monroe.  Michael Johnson is hard at work on this one right now.

On top of that, we've more adventures to come.  A Fifth of 21 Plots is on the horizon.  We have two campaign adventures that I've been playtesting:  A Poor Chisel and The Slide.  You'll hear more about these in the coming months. 

How do we feel about 2017?  Honestly, I feel like the shackles are off and I've lost 100 pounds.  We're ready to go forward!

Climb aboard!  Adventure awaits!

 

Thursday, December 8, 2016

Ships of Clement Sector 16: Rucker-class Merchant is now available!

Ships of Clement Sector 16: Rucker-class Merchant is now available at DTRPG at this link!




 
Gypsy Knights Games is proud to present the sixteenth entry in our line of products dedicated to the starships of Clement Sector. 

Ships of Clement Sector 16 covers the Rucker-class merchant vessel which is the most commonly found ship in Clement Sector.  Building on the information found in The Clement Sector Core Setting Book, Ships of Clement Sector 16 lovingly details this mainstay of Clement Sector's shipping lanes.

Commonly called "Odd Job", the ship is renowned for its reliability and easy customization.  While the Rucker's most common role is being the favored vessel of free trading merchants, the ship has been used for everything from a cargo hauler to a music stage to a system defense vessel.  All in a day's work for the "Odd Job".

Within these pages, you will find the standard Rucker as well as these popular variants:

Passenger Variant - A Rucker modified with comfort of passengers in mind.  Replacing cargo space with luxury!

Cargo Variant - Used by merchants who would rather sacrifice passenger space for more cargo.  No pesky transiters! 

Casino Variant - An opulent modification allowing for a traveling gambling experience for high rollers!

System Defense - For the less wealthy system, the Rucker system defense variant can be the perfect answer.  Modified to be armed with a particle beam barbette, this ship can strike fear into marauders and pirates!

Missile Boat - Modified to hold a missile bay in the bow of the ship, this variant can pack a mighty punch against those who would attack shipping in your system! 

Ships of Clement Sector 16: Rucker-class Merchant comes complete with beautiful views of the ship.  The Rucker is presented with full deckplans and statistics to make your use of our product simple, easy, and fun. In addition, the ship comes with a set of adventure hooks to get your characters right into the action as well as two short stories written by Bradley Warnes.

Though designed specifically with our Clement Sector setting in mind, the Rucker will be at home in any science fiction setting.

Get on board!  Adventure awaits!

Thursday, November 17, 2016

30% off during our annual Thanksgiving Sale!

Our annual Thanksgiving Sale begins on Sunday November 20 and will run until Monday December 5.  During the sale, all of our PDF products will be 30% off.

Thanks for another great year!

 http://www.drivethrurpg.com/browse/pub/3565/Gypsy-Knights-Games

Tuesday, November 15, 2016

Coming soon!


Coming soon!

Art by Ian Stead.

Cover design by Stephanie McAlea.

Original Rucker design by Steve Attwood.

Sunday, November 6, 2016

News for November 6

A few bits of news from Gypsy Knights Games on this fine Sunday morning.

1> Ships of Clement Sector 14: Boyne-class Replenishment Ship has received an excellent review from Steve Attwood over at Alegis Downport. You can read what he had to say about the ship book at this link: https://alegisdownport.wordpress.com/2016/11/04/socs14-boyne-class-replenishment-ship-review/

2> I will be appearing at Post-Apocalypticon in Cleveland, TN on November 12. I will be running two Clement Sector games. If you'd like to know more about the convention or would like to sign up for a game, you can check out this link: http://www.postapocalypticon.com/

3> I will also be running two Clement Sector games and signing books for "John Watts Day" at Adventurer's Books and More in Dalton, GA on December 17. You can find out more about Adventurer's Books and More at this link: https://www.facebook.com/adventurersbooksandmore/?fref=ts

4> Michael Johnson has just turned in the final draft of Ships of Clement Sector 16: Rucker-class merchant. This book will give quite a bit more depth and detail than the entry in the Clement Sector Core Setting Book. The book will give a lot of love to the most commonly seen ship in the Clement Sector setting. You should see this book in PDF on December 2.

5> The print version of Wendy's Guide to the Fleets of Hub Subsector is currently with the printers and waiting to be approved. Hopefully, more news on this soon.

6> I am currently about halfway through the first draft of "Grand Menagerie: Uplifts in Clement Sector". You should see this sometime in the early quarter of next year.

Thanks for reading. Enjoy your week!

Thursday, October 27, 2016

Wendy's Guide to the Fleets of Hub Subsector is now available!


Incoming Intelligence Brief, Captain!

It is often said that war is 90% information and, in 24th century Clement Sector, it is no different.  While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information.  Most starship captains have Wendy's Naval Weekly on their handcomps or mindcomps.

Based on Cascadia, with offices established on all the major worlds of each subsector, Wendy’s Naval Weekly has continued to publish monthly reports and annual summaries on naval development, technologies and defense news throughout the entirety of Clement Sector since the Collapse event ten years ago.

Wendy’s Guide to the Fleets of Hub Subsector is the first of a series that collates all available information to provide a comprehensive overview of Clement Sector navies and their fleets.  Each book will focus on a single subsector.  Each of these books will briefly outline a system’s navy or defense force, provide some insight to how that organization functions and provide a list of the ships or in-system vessels that are reported to be in commission.

Now that information is available to you!

This book provides information on all of the fleets of Hub Subsector, every ship currently operated in those fleets, doctrines, and even their uniforms.  The book also contains an in-depth discussion of the Sword of God-class light destroyer operated by the Kingston Navy of the Faithful providing all of the detail you've come to expect from our Ships of Clement Sector series. 

Get your briefing today!


Saturday, October 15, 2016

Convention Schedule

OK.  As most of you know, we try to do several conventions each year to meet folks, have fun, and promote GKG products.  We love doing it.

Here's our current schedule for upcoming conventions.  If we have it listed here, this means that we are confirmed to be in attendance.

Hallowcon, Dalton, Georgia (October 28-30, 2016): http://www.hallowcon.com/index.html

Post-Apocalypticon, Cleveland, Tennessee (November 12-13, 2016):  http://www.postapocalypticon.com/

Mysticon, Roanoke, Virginia (February 24-26, 2017):  http://mysticon-va.com/

Ravencon, Williamsburg, Virginia (April 28-30,2017): http://www.ravencon.com/


Other conventions may be added later.  Unfortunately, Moatcon (which would have been in December in Youngsville, North Carolina) has been canceled. 

 


 

Thursday, October 13, 2016

Clement Sector: The Rules is now available!

Your adventure starts here!

Join the adventure as Clement Sector, one of the most popular and fastest growing science fiction settings, expands with its own rulebook!  Using a unique blend of The Cepheus Engine and the 2d6 Science Fiction OGL rules, Clement Sector: The Rules builds on those to create a framework for action packed role-playing game excitement!


Fight epic space battles!  Explore new worlds!  Become a pirate!  It's all possible in Clement Sector and these rules provide the foundation for your exploits!

Use these rules for your own settings or, in concert with The Clement Sector Core Setting Book, strike out on an adventure in the Clement Sector setting. 

It's in your control!

Be sure to look out for the Clement Sector Core Bundle which gives you these rules, The Clement Sector Core Setting Book, and The Anderson and Felix Guide to Naval Architecture at a 20% discount to the everyday price.  

Join the adventure!  Don't get left behind!

You can pick up the PDF at this link. 

You can save 20% by picking up the core bundle at this link. The bundle includes Clement Sector as well as Anderson & Felix. 

Thursday, August 25, 2016

Ships of Clement Sector 15: Milligan-class Hospital Ship is now available!

Ships of Clement Sector 15: Milligan-class Hospital Ship is now available!

You can pick up your copy at this link! 



 
Gypsy Knights Games is proud to present the fifteenth entry in our line of products dedicated to the starships of Clement Sector.

Designed to replace the trio of aging Centaur-class hospital ships HMHS Centaur, Polkan and Kinnara in Royal Navy service, the Milligan-class was successfully exported even before the new ship design had been accepted and entered service, eventually serving in several of the larger national navies, system navies and defense forces across both Earth and Clement Sector.

The traditional role of a hospital ship is to provide medical care in times of armed conflict for the naval squadron’s personnel and marines it is attached to. But apart from this primary role, hospital ships such as the Milligan-class have a wide variety of secondary roles, often tasked to provide emergency response support where needed. They are in reality fully equipped mobile hospitals that are able to bring medical care directly to the location most needed.

Being only armed with sandcaster turrets and a point defense node array the Milligan-class relies on her ship’s identification beacon to announce her non-combatant, humanitarian role within naval service. Society owned hospital ships use the same beacon identification protocol that the military use with appropriate differences to broadcast operator status. 

Ships of Clement Sector 15: Milligan-class Hospital Ship comes complete with beautiful views of the ship.  The Milligan is presented with full deckplans and statistics to make your use of our product simple, easy and fun. In addition, the ship comes with a set of adventure hooks to get your characters right into the action as well as a short story written by Bradley Warnes.

Though designed specifically with our Clement Sector setting in mind, these ships could easily be used in any science fiction setting.

Get on board!  Adventure awaits!

Friday, August 19, 2016

Coming soon!

Our newest class of ship will be pulling into port on August 26.

 

Thursday, July 14, 2016

Skull and Crossbones: Piracy in Clement Sector is now available!




You can pick up your copy at this link! 

ARRRR!  Heave to and prepare to be boarded!

Piracy has been a near constant in Clement Sector since the Conduit was first opened.  In fact, some historians maintain that piracy may have played as large a part in the direction that civilization spread from Hub as did the astrography of the sector.  The act has been part of the fabric of the sector and continues to be so despite the best efforts of the many planetary governments.

Piracy in Clement Sector includes down on their luck merchant crews forced to compromise their morality, people who watched one too many episodes of Superpirate! and think they can do that too, ex-military people who are working for one government to disrupt the trade of another, dedicated pirates who are just stone cold killers, and marauders who are attacking new colonies along the frontier.

Skull and Crossbones: Piracy in Clement Sector covers all of these and delves into the tactics, lives, and traditions of the sector's pirates.  The book covers the pirate havens, the articles of agreement, and the pirate code (more of a guideline, really). Each subsector's piracy problems are covered in detail to let merchants know where to avoid and pirates know where is safe to strike! 
In addition, two unique pirate vessels are detailed here as well.  The Demon-class lembus and the Ironbard-class longship.  Both are presented in our usual Ships of Clement Sector format with in-depth descriptions, full deckplans, and beautiful art.

Grab your cutlass!  Get your rum!  It's time to go pirate, me mateys!

Wednesday, June 29, 2016

We're back on Paizo!

We're back on Paizo's online store!

After the changeover from Mongoose Traveller to the OGL version, we removed all of our products from the Paizo store. Now that the dust is beginning to settle on the changes, we've started putting our OGL products back on Paizo's online shop.

You can check them out at the link!

http://paizo.com/companies/gypsyKnightsGames

Thursday, June 16, 2016

Ships of Clement Sector 14: Boyne-class Replenishment Ship Now Available!

Gypsy Knights Games is proud to present the fourteenth entry in our line of products dedicated to the starships of Clement Sector.

A successful support vessel with a long service history, the Boyne-class was designed for use by the Royal Navy but was a very successful export even before the ship entered service, eventually serving in national navies, system navies, and defense forces across Clement Sector.

 “I think we have an important role, someone has to keep providing stuff to throw at the bad guys.” - Leutnant Hannah Schmidt, Senior supply officer, HFS James Joyce, Wellington c2339 CE

As part of the United Kingdom’s Ministry of Defence’s hull procurement program for the planned expansion of the Royal Navy a new class of mid-size replenishment ships were put into service in 2282. A total of twenty of the new Boyne-class replenishment ships were authorized for construction. The lead ship, HMS Boyne had only just been commenced when orders began to be sought from the United States, India, Australia, Russia and France who were all looking at newer, larger replenishment vessels to replace those currently in service. 

Ships of Clement Sector 14: Boyne-class Replenishment Ship comes complete with beautiful views of the ship.  The Boyne is presented with full deckplans and statistics to make your use of our product simple, easy and fun. In addition, the ship comes with a set of adventure hooks to get your characters right into the action as well as a short story written by Bradley Warnes.

This volume also includes the Aranui-class Medium Cargo Vessel.  The Aranui is a civilian variant of the Boyne which was licensed originally to Anderson and Felix to provide full maintenance and refit.  As they had a full set of design plans it was decided to produce a civilian version of the Boyne squarely aimed at small merchant shipping companies and wealthier owner/captains. 

Though designed specifically with our Clement Sector setting in mind, these ships could easily be used in any science fiction setting.

Get on board!  Adventure awaits!

You can get your copy here! 





Thursday, June 2, 2016

Viewer Mail Segment



Continuing in the tradition of our earlier "viewer mail segments", today I would like to take a moment and answer a few questions that commonly come to me in person, online, or in emails.  We're always happy to answer questions and we try to answer them as quickly as we can.

I figure that for every question I get there are several out there who have wondered the same thing and just haven't had the opportunity to ask it themselves.  So, without further delay, let's dive into this episode of "viewer mail".

1> Hey John! Where's the Clement Sector rules using the Mongoose Traveller 2e rules?  Why isn't Gypsy Knights Games involved in TAS?

Well, the truth is that, as things currently stand, there isn't going to be one.  After months of Mongoose telling us that Mongoose 2e would be OGL and that there would be a corresponding Traveller Logo License, they changed that and began Travellers' Aid Society (TAS).  

TAS allows publishers to use any portion of the Mongoose 2e rules and any portion of the Original Traveller Universe (OTU) which has been published by Mongoose for their products.  The publisher's products then become part of a "creative commons" where anyone can use the information in those products in their own products.  The publisher may then keep 50% of the earnings for themselves.

While that might be great for someone who wanted to publish OTU products, it was tantamount to suicide for GKG.  As we do not use any portion of the OTU, the only upside of this program was nullified for us.  So we would simply lose 50% of our earnings AND the IP rights to our own setting.  That was a bad deal for us and we voiced our concerns early in the TAS process.

At the time we voiced those concerns, we were told that none of those would be the case.  We believed that right up until we started to upload Clement Sector to TAS and discovered the legal language which said the above.  At that point, we left the program and will no longer consider doing Mongoose Traveller 2e products.

2> So what's with the "OGL" on your products?

All of our second edition Clement Sector materials use the Mongoose Traveller 1e rules. Those rules are Open Game License. Since we are no longer allowed to call it that nor are we able to use the "Traveller" logo and there is not an accepted term for it other than "the old SRD" or "The Rules Formerly Known As Mongoose Traveller 1e", we are denoting this by saying "OGL".
 

3> If you're not doing Mongoose Second Edition why do some of your products say "second edition" on them?

The simple answer is that the "second edition" on our products refers to the second edition of Clement Sector.  When we figured out that we were going to have to do a complete overhaul of our products to either go OGL or match up to Mongoose 2e, we decided to produce a second edition of Clement Sector.  In this we made a lot of changes to how the Zimm Drive works, added some new material to the Clement Sector main rulebook, and folded some of our older products (Career Track 1: Medic, Career Companion, and Clement Sector Player's Manual) into the main rules.

We then went through our existing catalog and worked up second editions for all of those as well.  In some cases, just performing a few error fixes and, in others, adding a lot of new information, art, and charts.

4> Oh man.  Does this mean I have to buy all of this stuff again?

It does not.  If there is anything we dislike at GKG, it's the idea that a game company would make a few changes to the rules or setting, jack up the price on the PDFs, and then expect you to buy your entire catalog again.  We're just not going to do that to you.  We have more respect for you than that.

If you have purchased (or were gifted) a PDF of any of our books, you should be able to go to Drive-Thru RPG or RPGNow, look in your "Updates" section (under "Account"), and download the new version for free.  Unfortunately, if you only bought print books, I'm afraid that I cannot update your book for you though.  Sadly, no one has invented a method to do that but, if they do, I'll be happy to use it to update print books as well.

5> I notice that a lot of your print books are no longer available.  Why is that?

We have pulled down all of the Clement Sector 1e print products.  As we can do so, we will begin putting out second edition print products.  Currently, only Clement Sector can be purchased in print.  Hopefully, this will change sooner than later.

6> Where can I discuss Clement Sector?

Most of the GKG team (especially me) are very active on social media.  You can find Clement Sector discussions on our "Clement Sector Discussion Group" on Facebook (https://www.facebook.com/groups/clementsector/) as well as discussions going at Google + and forums such as COTI, Mongoose's Forum, and the RPGSite.  There is also a Clement Sector forum at RPGGeek (http://rpggeek.com/forums/family/22817/clement-sector) but it doesn't seem to get a lot of traffic.

7> You had talked about a Wendy's Guide to The Fleets, A Superpirate themed 21 Plots book, a Ships of Clement Sector with a cruise ship, some American ships for Ships of Clement Sector, etc. for last year and early this year.  Where are they?

Sadly, we spent most of our time in the third and fourth quarter of last year and the first quarter of this year preparing to revamp all of our products as Mongoose Traveller 2e.  That put us behind on our usual schedule.  However, we are up and running now and all of those things will be coming as soon as we can.

8> I see you go to a lot of conventions.  Would you like to come to our convention?

Yes, I would.  However, due to the fact that I have a very busy schedule, we would ask that you let us know at least eight months in advance so we can plan for it.  We are in the Southeast US and if your convention is out of that region, this may require additional planning.

9> We'd love to have Clement Sector on the TravellerMap.com.  Why isn't it?

I wouldn't mind that a bit.  That assumes that the fine folks at TravellerMap would want us there and have a place to put us which ensures that folks don't think we are part of the OTU.  In addition, I assume that this might be a somewhat time consuming project and, as it stands, time is at a premium as we try to update everything to OGL.  So time might also be an issue.

In short, I like the idea but I have no immediate plans to do it.

10> Hey!  I'm a writer/artist/designer and I'd love to do something for GKG.  What do I need to do?

Honestly, right now, we're fully booked on projects for the near future.  If you'd like for us to consider you for future products, shoot us a line through our website or on one of those social media outlets we mentioned in the earlier question.  When we do have an opening for something, we'll contact you.

Thanks everyone!  Hope you've enjoyed this viewer mail segment!

 

Saturday, April 30, 2016

The Weekend

For the last several months, I thought that I would be doing something different today. I thought that I would be announcing that you could pick up your copies of the first wave of GKG products to be produced using the Mongoose Traveller 2e rules.

However, due to a last minute legal snag, I cannot do that. I'm not in a position to discuss that problem publicly at this point as we are working with Mongoose to attempt to resolve the matter.

While I cannot yet go into details about this, I can tell you that I am rather angry that I am writing these paragraphs and not telling you of the release of our 2e products. Hopefully, this problem will be resolved quickly.

In the meantime, the first wave of our OGL products are now out there. If you're the sort of person who wants to keep playing using the Mongoose Traveller 1e rules (which are OGL), then I highly recommend that you look into the first wave of products. Not only will you see the older members of our catalog getting updated but you will also new products using those rules as their basis.

If you're waiting on our products using the Mongoose Traveller 2e rules, I'm afraid you're going to have to wait a bit longer than we had previously believed.